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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScenePreAnimatedCaptureSource.h>
Public Types | |
| using | FRootInstanceHandle = UE::MovieScene::FRootInstanceHandle |
| using | FSharedPlaybackState = UE::MovieScene::FSharedPlaybackState |
Friends | |
| class | FMovieSceneEntitySystemRunner |
| struct | UE::MovieScene::FPreAnimatedStateExtension |
Scoped structure that can be used to wrap a call to SavePreAnimatedState to associate the capture with a specific capture source.
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explicit |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished
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explicit |
Construct this capture source from a template (FMovieSceneEvalTemplate) evaluation key, and whether this should restore state when the template is finished
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explicit |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished
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explicit |
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished
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explicit |
Construct this capture source from a track instance (UMovieSceneTrackInstance) and whether this should restore state when the template is finished
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explicit |
Construct this capture source from a track instance input (UMovieSceneTrackInstance + FMovieSceneTrackInstanceInput) and whether this should restore state when the template is finished
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delete |
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delete |
| FScopedPreAnimatedCaptureSource::~FScopedPreAnimatedCaptureSource | ( | ) |
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delete |
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delete |
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inline |
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friend |