UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTrackInstanceInput Struct Reference

#include <MovieSceneTrackInstance.h>

Public Member Functions

bool IsSameInput (const FMovieSceneTrackInstanceInput &OtherInput) const
 
bool Serialize (FArchive &Ar)
 

Public Attributes

TObjectPtr< UMovieSceneSectionSection = nullptr
 
UE::MovieScene::FInstanceHandle InstanceHandle
 
bool bInputHasBeenProcessed = false
 

Friends

bool operator== (const FMovieSceneTrackInstanceInput &A, const FMovieSceneTrackInstanceInput &B)
 
bool operator< (const FMovieSceneTrackInstanceInput &A, const FMovieSceneTrackInstanceInput &B)
 
uint32 GetTypeHash (const FMovieSceneTrackInstanceInput &Input)
 

Member Function Documentation

◆ IsSameInput()

bool FMovieSceneTrackInstanceInput::IsSameInput ( const FMovieSceneTrackInstanceInput OtherInput) const
inline

Check whether this input matches another, ignoring the bInputHasBeenProcessed flag

◆ Serialize()

bool FMovieSceneTrackInstanceInput::Serialize ( FArchive Ar)
inline

Serializer that ensures both the section and instance handle are copied over when an input is copied for a reinstanced animator

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneTrackInstanceInput Input)
friend

◆ operator<

bool operator< ( const FMovieSceneTrackInstanceInput A,
const FMovieSceneTrackInstanceInput B 
)
friend

◆ operator==

bool operator== ( const FMovieSceneTrackInstanceInput A,
const FMovieSceneTrackInstanceInput B 
)
friend

Member Data Documentation

◆ bInputHasBeenProcessed

bool FMovieSceneTrackInstanceInput::bInputHasBeenProcessed = false

Whether the input has been processed by being added to a track instance

◆ InstanceHandle

UE::MovieScene::FInstanceHandle FMovieSceneTrackInstanceInput::InstanceHandle

The instance that this input relates to

◆ Section

TObjectPtr<UMovieSceneSection> FMovieSceneTrackInstanceInput::Section = nullptr

The section that acts as an input for this animator


The documentation for this struct was generated from the following file: