#include <MovieSceneTrackInstance.h>
◆ IsSameInput()
Check whether this input matches another, ignoring the bInputHasBeenProcessed flag
◆ Serialize()
| bool FMovieSceneTrackInstanceInput::Serialize |
( |
FArchive & |
Ar | ) |
|
|
inline |
Serializer that ensures both the section and instance handle are copied over when an input is copied for a reinstanced animator
◆ GetTypeHash
◆ operator<
◆ operator==
◆ bInputHasBeenProcessed
| bool FMovieSceneTrackInstanceInput::bInputHasBeenProcessed = false |
Whether the input has been processed by being added to a track instance
◆ InstanceHandle
The instance that this input relates to
◆ Section
The section that acts as an input for this animator
The documentation for this struct was generated from the following file: