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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneEvaluationKey.h>
Public Member Functions | |
| FMovieSceneEvaluationKey () | |
| FMovieSceneEvaluationKey (FMovieSceneSequenceIDRef InSequenceID, FMovieSceneTrackIdentifier InTrackIdentifier, uint32 InSectionIndex=uint32(-1)) | |
| bool | IsValid () const |
| FMovieSceneEvaluationKey | AsSection (uint32 InSectionIdentifier) const |
| FMovieSceneEvaluationKey | AsTrack () const |
| bool | Serialize (FArchive &Ar) |
Public Attributes | |
| FMovieSceneSequenceID | SequenceID |
| FMovieSceneTrackIdentifier | TrackIdentifier |
| uint32 | SectionIndex |
Friends | |
| bool | operator== (const FMovieSceneEvaluationKey &A, const FMovieSceneEvaluationKey &B) |
| bool | operator< (const FMovieSceneEvaluationKey &A, const FMovieSceneEvaluationKey &B) |
| uint32 | GetTypeHash (const FMovieSceneEvaluationKey &In) |
| FArchive & | operator<< (FArchive &Ar, FMovieSceneEvaluationKey &Key) |
Keyable struct that represents a particular entity within an evaluation template (either a section/template or a track)
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Default construction to an invalid key
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User construction
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Derive a new key from this one using the specified section identifier
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Convert this key into a track key
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Check whether this key is valid
Custom serialized to reduce memory footprint
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| uint32 FMovieSceneEvaluationKey::SectionIndex |
Index of the section template within the track this key relates to (or -1 where this key relates to a track)
| FMovieSceneSequenceID FMovieSceneEvaluationKey::SequenceID |
ID of the sequence that the entity is contained within
| FMovieSceneTrackIdentifier FMovieSceneEvaluationKey::TrackIdentifier |
ID of the track this key relates to