UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneTrackIdentifier Struct Reference

#include <MovieSceneTrackIdentifier.h>

Public Member Functions

 FMovieSceneTrackIdentifier ()
 
 operator bool () const
 
FMovieSceneTrackIdentifieroperator++ ()
 
bool Serialize (FArchive &Ar)
 

Static Public Member Functions

static FMovieSceneTrackIdentifier Invalid ()
 

Friends

struct FMovieSceneEvaluationTemplate
 
bool operator== (FMovieSceneTrackIdentifier A, FMovieSceneTrackIdentifier B)
 
bool operator!= (FMovieSceneTrackIdentifier A, FMovieSceneTrackIdentifier B)
 
bool operator< (FMovieSceneTrackIdentifier A, FMovieSceneTrackIdentifier B)
 
bool operator> (FMovieSceneTrackIdentifier A, FMovieSceneTrackIdentifier B)
 
uint32 GetTypeHash (FMovieSceneTrackIdentifier In)
 
FArchiveoperator<< (FArchive &Ar, FMovieSceneTrackIdentifier &Identifier)
 

Constructor & Destructor Documentation

◆ FMovieSceneTrackIdentifier()

FMovieSceneTrackIdentifier::FMovieSceneTrackIdentifier ( )
inline

Member Function Documentation

◆ Invalid()

static FMovieSceneTrackIdentifier FMovieSceneTrackIdentifier::Invalid ( )
inlinestatic

◆ operator bool()

FMovieSceneTrackIdentifier::operator bool ( ) const
inlineexplicit

◆ operator++()

FMovieSceneTrackIdentifier & FMovieSceneTrackIdentifier::operator++ ( )
inline

◆ Serialize()

bool FMovieSceneTrackIdentifier::Serialize ( FArchive Ar)
inline

Custom serialized to reduce memory footprint

Friends And Related Symbol Documentation

◆ FMovieSceneEvaluationTemplate

◆ GetTypeHash

uint32 GetTypeHash ( FMovieSceneTrackIdentifier  In)
friend

◆ operator!=

◆ operator<

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FMovieSceneTrackIdentifier Identifier 
)
friend

◆ operator==

◆ operator>


The documentation for this struct was generated from the following file: