UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelSequencePlayerSnapshot Struct Reference

#include <LevelSequencePlayer.h>

Public Attributes

FString RootName
 
FQualifiedFrameTime RootTime
 
FQualifiedFrameTime SourceTime
 
FString CurrentShotName
 
FQualifiedFrameTime CurrentShotLocalTime
 
FQualifiedFrameTime CurrentShotSourceTime
 
FString SourceTimecode
 
TSoftObjectPtr< UCameraComponentCameraComponent
 
TObjectPtr< ULevelSequenceActiveShot = nullptr
 
FMovieSceneSequenceID ShotID
 

Detailed Description

Frame snapshot information for a level sequence

Member Data Documentation

◆ ActiveShot

TObjectPtr<ULevelSequence> FLevelSequencePlayerSnapshot::ActiveShot = nullptr

◆ CameraComponent

TSoftObjectPtr<UCameraComponent> FLevelSequencePlayerSnapshot::CameraComponent

◆ CurrentShotLocalTime

FQualifiedFrameTime FLevelSequencePlayerSnapshot::CurrentShotLocalTime

◆ CurrentShotName

FString FLevelSequencePlayerSnapshot::CurrentShotName

◆ CurrentShotSourceTime

FQualifiedFrameTime FLevelSequencePlayerSnapshot::CurrentShotSourceTime

◆ RootName

FString FLevelSequencePlayerSnapshot::RootName

◆ RootTime

FQualifiedFrameTime FLevelSequencePlayerSnapshot::RootTime

◆ ShotID

FMovieSceneSequenceID FLevelSequencePlayerSnapshot::ShotID

◆ SourceTime

FQualifiedFrameTime FLevelSequencePlayerSnapshot::SourceTime

◆ SourceTimecode

FString FLevelSequencePlayerSnapshot::SourceTimecode

The documentation for this struct was generated from the following file: