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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LevelSequencePlayer.h>
Public Attributes | |
| FString | RootName |
| FQualifiedFrameTime | RootTime |
| FQualifiedFrameTime | SourceTime |
| FString | CurrentShotName |
| FQualifiedFrameTime | CurrentShotLocalTime |
| FQualifiedFrameTime | CurrentShotSourceTime |
| FString | SourceTimecode |
| TSoftObjectPtr< UCameraComponent > | CameraComponent |
| TObjectPtr< ULevelSequence > | ActiveShot = nullptr |
| FMovieSceneSequenceID | ShotID |
Frame snapshot information for a level sequence
| TObjectPtr<ULevelSequence> FLevelSequencePlayerSnapshot::ActiveShot = nullptr |
| TSoftObjectPtr<UCameraComponent> FLevelSequencePlayerSnapshot::CameraComponent |
| FQualifiedFrameTime FLevelSequencePlayerSnapshot::CurrentShotLocalTime |
| FString FLevelSequencePlayerSnapshot::CurrentShotName |
| FQualifiedFrameTime FLevelSequencePlayerSnapshot::CurrentShotSourceTime |
| FString FLevelSequencePlayerSnapshot::RootName |
| FQualifiedFrameTime FLevelSequencePlayerSnapshot::RootTime |
| FMovieSceneSequenceID FLevelSequencePlayerSnapshot::ShotID |
| FQualifiedFrameTime FLevelSequencePlayerSnapshot::SourceTime |
| FString FLevelSequencePlayerSnapshot::SourceTimecode |