UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightmassPortalComponent.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Components/SceneComponent.h
"
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#include "LightmassPortalComponent.generated.h"
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UCLASS
(
hidecategories
=(
Collision
,
Object
,
Physics
, SceneComponent,
Activation
,
"Components|Activation"
, Mobility), MinimalAPI)
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class
ULightmassPortalComponent
:
public
USceneComponent
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY
()
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TObjectPtr<class UBoxComponent>
PreviewBox;
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public
:
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void
UpdatePreviewShape();
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//~ Begin UActorComponent Interface
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virtual
void
CreateRenderState_Concurrent(
FRegisterComponentContext
*
Context
)
override
;
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virtual
void
SendRenderTransform_Concurrent()
override
;
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//~ End UActorComponent Interface
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};
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EARSpatialMeshUsageFlags::Collision
@ Collision
EAudioParameterType::Object
@ Object
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EInterchangeFactoryAssetType::Physics
@ Physics
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
SceneComponent.h
EVulkanSyncPointType::Context
@ Context
FRegisterComponentContext
Definition
ActorComponent.h:47
ULightmassPortalComponent
Definition
LightmassPortalComponent.h:13
TObjectPtr
Definition
ObjectPtr.h:488
Engine
Source
Runtime
Engine
Classes
Components
LightmassPortalComponent.h
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