#include "UObject/Object.h"
#include "LiveLinkRefSkeleton.h"
#include "LiveLinkTypes.h"
#include "LiveLinkMessages.generated.h"
Go to the source code of this file.
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| enum class | ELiveLinkTopologyMode : uint8 { UMETA =(ToolTip = "LiveLinkHub instance that can receive data from other hub instances and transmit it to Unreal Editor instances.")
, UMETA =(ToolTip = "LiveLinkHub instance can only transmit data to other LiveLinkHub instances.")
, UMETA =(ToolTip = "Unreal Editor instance that can only receive data from LiveLinkHub")
, UMETA =(ToolTip = "Client that can transmit to Hubs, Spokes and UnrealClients. (Default mode for message bus providers)")
} |
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◆ UE_API
◆ ELiveLinkTopologyMode
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
◆ UE_DEPRECATED()
| struct UE_DEPRECATED |
( |
4. |
23, |
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"FLiveLinkSubjectDataMessage is deprecated. Please use the LiveLink animation role." |
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) |
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