UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LogVerbosity.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
7class FString;
8
14namespace ELogVerbosity
15{
16 enum Type : uint8
17 {
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53
54 // Log masks and special Enum values
55
59 SetColor = 0x40, // not actually a verbosity, used to set the color of an output device
60 BreakOnLog = 0x80
61 };
62}
63
64static_assert(ELogVerbosity::NumVerbosity - 1 < ELogVerbosity::VerbosityMask, "Bad verbosity mask.");
65static_assert(!(ELogVerbosity::VerbosityMask & ELogVerbosity::BreakOnLog), "Bad verbosity mask.");
66
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80
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
CORE_API ELogVerbosity::Type ParseLogVerbosityFromString(const FString &VerbosityString)
Definition LogVerbosity.cpp:30
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition GenericPlatformFile.h:25
Type
Definition LogVerbosity.h:17
@ Verbose
Definition LogVerbosity.h:46
@ NumVerbosity
Definition LogVerbosity.h:57
@ Warning
Definition LogVerbosity.h:34
@ NoLogging
Definition LogVerbosity.h:19
@ SetColor
Definition LogVerbosity.h:59
@ Fatal
Definition LogVerbosity.h:22
@ BreakOnLog
Definition LogVerbosity.h:60
@ Log
Definition LogVerbosity.h:40
@ All
Definition LogVerbosity.h:56
@ Error
Definition LogVerbosity.h:28
@ VerbosityMask
Definition LogVerbosity.h:58
@ VeryVerbose
Definition LogVerbosity.h:52
@ Display
Definition LogVerbosity.h:37
FString ToString(uint16 Value)
Definition PathFollowingComponent.cpp:82