Go to the source code of this file.
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneCompactLightOffsetCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "MainCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneCompactLightListCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "MainCS", SF_Compute) |
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| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FLumenSceneEvaluateStandaloneLightMaterialCS, TEXT("/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf"), TEXT("MainCS"), SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneEvaluateStandaloneLightCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "MainCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneGenerateLightSamplesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "GenerateLightSamplesCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneShadeLightSamplesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "ShadeLightSamplesCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneCompactLightSampleTracesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "CompactLightSampleTracesCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneDenoiserTemporalCS, "/Engine/Private/Lumen/LumenSceneDirectLightingStochastic.usf", "DenoiserTemporalCS", SF_Compute) |
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◆ IMPLEMENT_GLOBAL_SHADER() [1/7]
◆ IMPLEMENT_GLOBAL_SHADER() [2/7]
◆ IMPLEMENT_GLOBAL_SHADER() [3/7]
◆ IMPLEMENT_GLOBAL_SHADER() [4/7]
◆ IMPLEMENT_GLOBAL_SHADER() [5/7]
◆ IMPLEMENT_GLOBAL_SHADER() [6/7]
◆ IMPLEMENT_GLOBAL_SHADER() [7/7]
◆ IMPLEMENT_MATERIAL_SHADER_TYPE()