UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MacPlatformSplash.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================================
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MacPlatformSplash.h: Mac platform splash screen...
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==============================================================================================*/
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#pragma once
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#include "
GenericPlatform/GenericPlatformSplash.h
"
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struct
APPLICATIONCORE_API
FMacPlatformSplash
:
public
FGenericPlatformSplash
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{
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static
void
Show
();
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static
void
Hide
();
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using
FGenericPlatformSplash::SetSplashText
;
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static
void
SetSplashText
(
const
SplashTextType::Type
InType
,
const
FText
&
InText
);
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static
bool
IsShown
();
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};
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typedef
FMacPlatformSplash
FPlatformSplash
;
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StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GenericPlatformSplash.h
FPlatformSplash
FMacPlatformSplash FPlatformSplash
Definition
MacPlatformSplash.h:38
FText
Definition
Text.h:385
SplashTextType::Type
Type
Definition
GenericPlatformSplash.h:14
FGenericPlatformSplash
Definition
GenericPlatformSplash.h:41
FGenericPlatformSplash::IsShown
static bool IsShown()
Definition
GenericPlatformSplash.h:81
FGenericPlatformSplash::SetSplashText
static APPLICATIONCORE_API void SetSplashText(const SplashTextType::Type InType, const TCHAR *InText)
Definition
GenericPlatformSplash.cpp:48
FGenericPlatformSplash::Hide
static void Hide()
Definition
GenericPlatformSplash.h:46
FGenericPlatformSplash::Show
static void Show()
Definition
GenericPlatformSplash.h:43
FMacPlatformSplash
Definition
MacPlatformSplash.h:13
Engine
Source
Runtime
ApplicationCore
Public
Mac
MacPlatformSplash.h
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