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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MacPlatformSplash.h>
Inheritance diagram for FMacPlatformSplash:Static Public Member Functions | |
| static void | Show () |
| static void | Hide () |
| static void | SetSplashText (const SplashTextType::Type InType, const FText &InText) |
| static bool | IsShown () |
| static APPLICATIONCORE_API void | SetSplashText (const SplashTextType::Type InType, const TCHAR *InText) |
| static void | SetSplashText (const SplashTextType::Type InType, const FText &InText) |
Static Public Member Functions inherited from FGenericPlatformSplash | |
| static void | Show () |
| static void | Hide () |
| static APPLICATIONCORE_API void | SetCustomSplashImage (const TCHAR *SplashFilename) |
| static void | SetProgress (int ProgressPercent) |
| static APPLICATIONCORE_API void | SetSplashText (const SplashTextType::Type InType, const TCHAR *InText) |
| static void | SetSplashText (const SplashTextType::Type InType, const FText &InText) |
| static bool | IsShown () |
Additional Inherited Members | |
Static Protected Member Functions inherited from FGenericPlatformSplash | |
| static APPLICATIONCORE_API bool | GetSplashPath (const TCHAR *SplashFilename, FString &OutPath, bool &OutIsCustom) |
| static APPLICATIONCORE_API bool | GetSplashPath (const TCHAR *SplashFilename, const TCHAR *IconFilename, FString &OutPath, FString &OutIconPath, bool &OutIsCustom) |
Mac splash implementation
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static |
Hide the splash screen
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static |
Return whether the splash screen is being shown or not
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inlinestatic |
Sets the text displayed on the splash screen (for startup/loading progress)
| InType | Type of text to change |
| InText | Text to display |
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static |
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static |
Sets the text displayed on the splash screen (for startup/loading progress)
| InType | Type of text to change |
| InText | Text to display |
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static |
Show the splash screen