![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "MassEntityManager.h"#include "MassEntityManagerConstants.h"#include "MassArchetypeData.h"#include "MassCommandBuffer.h"#include "MassEntityManagerStorage.h"#include "Engine/World.h"#include "UObject/UObjectIterator.h"#include "VisualLogger/VisualLogger.h"#include "MassExecutionContext.h"#include "MassDebugger.h"#include "Misc/Fork.h"#include "Misc/CoreDelegates.h"#include "Algo/Find.h"#include "MassEntityUtils.h"#include "MassEntityBuilder.h"#include "MassTypeManager.h"#include "MassProcessingContext.h"#include "MassObserverNotificationTypes.h"Classes | |
| struct | UE::Mass::Private::FEntityStorageInitializer |
Namespaces | |
| namespace | UE |
| namespace | UE::Mass |
| namespace | UE::Mass::Private |
Macros | |
| #define | CHECK_SYNC_API() testableCheckf(IsProcessing() == false, TEXT("Synchronous API function %hs called during mass processing. Use asynchronous API instead."), __FUNCTION__) |
| #define | CHECK_SYNC_API_RETURN(ReturnValue) testableCheckfReturn(IsProcessing() == false, ReturnValue , TEXT("Synchronous API function %hs called during mass processing. Use asynchronous API instead."), __FUNCTION__) |
| #define | CHECK_ELEMENT(ElementType) |
| #define CHECK_ELEMENT | ( | ElementType | ) |
| #define CHECK_SYNC_API | ( | ) | testableCheckf(IsProcessing() == false, TEXT("Synchronous API function %hs called during mass processing. Use asynchronous API instead."), __FUNCTION__) |
| #define CHECK_SYNC_API_RETURN | ( | ReturnValue | ) | testableCheckfReturn(IsProcessing() == false, ReturnValue , TEXT("Synchronous API function %hs called during mass processing. Use asynchronous API instead."), __FUNCTION__) |