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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Classes | |
| struct | FEntityBuilderHelper |
| struct | FEntityStorageInitializer |
| struct | TBitTypeRegistry |
| struct | TElementTypeHelper |
| bool UE::Mass::Private::ArraysHaveSameContents | ( | const TArray< TSharedStruct > & | ViewA, |
| const TArray< TSharedStruct > & | ViewB | ||
| ) |
Note that this function assumes that both ViewA and ViewB do not contain duplicates
| void UE::Mass::Private::ConvertArchetypelessSubchunksIntoEntityHandles | ( | FMassArchetypeEntityCollection::FConstEntityRangeArrayView | Subchunks, |
| TArray< FMassEntityHandle > & | OutEntityHandles | ||
| ) |
| TSubclassOf< T > UE::Mass::Private::ConvertToSubsystemClass | ( | TSubclassOf< USubsystem > | SubsystemClass | ) |
| int32 UE::Mass::Private::CountInvalid | ( | const TArray< TSharedStruct > & | View | ) |
| bool UE::Mass::Private::DoArchetypeContainersOverlap | ( | TConstArrayView< FMassArchetypeHandle > | A, |
| const TArray< FMassArchetypeHandle > & | B | ||
| ) |
| void UE::Mass::Private::ExportRequirements | ( | TConstArrayView< FMassFragmentRequirementDescription > | Requirements, |
| TMassExecutionAccess< TContainer > & | Out | ||
| ) |
| void UE::Mass::Private::HandleLateCreation | ( | UWorldSubsystem & | MassWorldSubsystem, |
| const UE::Mass::Subsystems::FInitializationState | InitializationState | ||
| ) |
A helper function calling PostInitialize and OnWorldBeginPlay for the given subsystem, provided the world has already begun play.
| bool UE::Mass::Private::IsElement | ( | TNotNull< const UScriptStruct * > | ElementType | ) |
| FString UE::Mass::Private::NameViewToString | ( | TConstArrayView< FName > | View | ) |
| ETickingGroup UE::Mass::Private::PhaseToTickingGroup[int(EMassProcessingPhase::MAX)] |