UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MassEntityTypes.cpp File Reference
#include "MassEntityTypes.h"
#include "MassArchetypeData.h"

Namespaces

namespace  UE
 
namespace  UE::Mass
 
namespace  UE::Mass::Private
 

Functions

 DEFINE_STAT (STAT_Mass_Total)
 
 DEFINE_TYPEBITSET (FMassFragmentBitSet)
 
 DEFINE_TYPEBITSET (FMassTagBitSet)
 
 DEFINE_TYPEBITSET (FMassChunkFragmentBitSet)
 
 DEFINE_TYPEBITSET (FMassSharedFragmentBitSet)
 
 DEFINE_TYPEBITSET (FMassConstSharedFragmentBitSet)
 
 DEFINE_TYPEBITSET (FMassExternalSubsystemBitSet)
 
FString LexToString (const EMassObservedOperationFlags Value)
 
template<typename TSharedStruct >
int32 UE::Mass::Private::CountInvalid (const TArray< TSharedStruct > &View)
 
template<typename TSharedStruct , bool bSkipNulls = true>
bool UE::Mass::Private::ArraysHaveSameContents (const TArray< TSharedStruct > &ViewA, const TArray< TSharedStruct > &ViewB)
 

Function Documentation

◆ DEFINE_STAT()

DEFINE_STAT ( STAT_Mass_Total  )

◆ DEFINE_TYPEBITSET() [1/6]

DEFINE_TYPEBITSET ( FMassChunkFragmentBitSet  )

◆ DEFINE_TYPEBITSET() [2/6]

DEFINE_TYPEBITSET ( FMassConstSharedFragmentBitSet  )

◆ DEFINE_TYPEBITSET() [3/6]

DEFINE_TYPEBITSET ( FMassExternalSubsystemBitSet  )

◆ DEFINE_TYPEBITSET() [4/6]

DEFINE_TYPEBITSET ( FMassFragmentBitSet  )

◆ DEFINE_TYPEBITSET() [5/6]

DEFINE_TYPEBITSET ( FMassSharedFragmentBitSet  )

◆ DEFINE_TYPEBITSET() [6/6]

DEFINE_TYPEBITSET ( FMassTagBitSet  )

◆ LexToString()

FString LexToString ( const EMassObservedOperationFlags  Value)