UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionClearCoatNormalCustomOutput.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "MaterialValueType.h"
11#include "Shader/ShaderTypes.h"
12#include "MaterialExpressionClearCoatNormalCustomOutput.generated.h"
13
14UCLASS(MinimalAPI)
16{
18
19 UPROPERTY(meta = (RequiredInput = "true"))
21
22#if WITH_EDITOR
23 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
24 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
25 virtual FExpressionInput* GetInput(int32 InputIndex) override;
26 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override { return MCT_Float3; }
27#endif
28
29
30 virtual FString GetFunctionName() const override { return TEXT("ClearCoatBottomNormal"); }
31
32};
33
34
35
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Float3
Definition MaterialValueType.h:23
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionClearCoatNormalCustomOutput.h:16
Definition MaterialExpressionCustomOutput.h:15
Definition MaterialExpressionIO.h:23