UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionComponentMask.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "MaterialExpressionComponentMask.generated.h"
11
14{
16
17public:
18
19 UPROPERTY()
21
22 UPROPERTY(EditAnywhere, Category=MaterialExpressionComponentMask, Meta = (ShowAsInputPin = "Advanced"))
24
25 UPROPERTY(EditAnywhere, Category=MaterialExpressionComponentMask, Meta = (ShowAsInputPin = "Advanced"))
27
28 UPROPERTY(EditAnywhere, Category=MaterialExpressionComponentMask, Meta = (ShowAsInputPin = "Advanced"))
30
31 UPROPERTY(EditAnywhere, Category=MaterialExpressionComponentMask, Meta = (ShowAsInputPin = "Advanced"))
33
34
35 //~ Begin UMaterialExpression Interface
36#if WITH_EDITOR
37 virtual void Build(MIR::FEmitter& Emitter) override;
38 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
39 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
40 virtual FText GetKeywords() const override { return FText::FromString(TEXT("component mask")); }
41#endif
42 //~ End UMaterialExpression Interface
43};
44
45
46
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Text.h:385
static CORE_API FText FromString(const ANSICHAR *String)
Definition Text.cpp:1081
Definition Array.h:670
Definition MaterialExpressionComponentMask.h:14
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23