UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionConstant2Vector.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "MaterialValueType.h"
10#include "MaterialExpressionConstant2Vector.generated.h"
11
14{
16
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MaterialExpressionConstant2Vector, DisplayName = "X", Meta = (ShowAsInputPin = "Primary"))
18 float R;
19
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=MaterialExpressionConstant2Vector, DisplayName = "Y", Meta = (ShowAsInputPin = "Primary"))
21 float G;
22
23
24 //~ Begin UMaterialExpression Interface
25#if WITH_EDITOR
26 virtual void Build(MIR::FEmitter& Emitter) override;
27 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
28 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
29 virtual FString GetDescription() const override;
30 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override {return MCT_Float2;}
31#endif // WITH_EDITOR
32 //~ End UMaterialExpression Interface
33};
34
35
36
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Float2
Definition MaterialValueType.h:22
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionConstant2Vector.h:14
Definition MaterialExpression.h:150