UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionConstant3Vector.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "MaterialValueType.h"
9#include "MaterialExpressionConstant3Vector.generated.h"
10
14{
16
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=MaterialExpressionConstant3Vector, meta=(HideAlphaChannel, ShowAsInputPin = "Primary"))
19
20public:
21
22 //~ UMaterialExpression interface
23#if WITH_EDITOR
24 virtual void Build(MIR::FEmitter& Emitter) override;
25 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
26 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
27 virtual FString GetDescription() const override;
28 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override {return MCT_Float3;}
29#endif // WITH_EDITOR
30};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Float3
Definition MaterialValueType.h:23
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionConstant3Vector.h:14
Definition MaterialExpression.h:150
Definition Color.h:48