UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionDBufferTexture.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Materials/MaterialExpression.h"
#include "MaterialExpressionDBufferTexture.generated.h"

Go to the source code of this file.

Classes

class  UMaterialExpressionDBufferTexture
 

Enumerations

enum  EDBufferTextureId : int { UMETA =(DisplayName = "DBufferA (BaseColor)") , UMETA =(DisplayName = "DBufferA (BaseColor)") , UMETA =(DisplayName = "DBufferA (BaseColor)") }
 

Enumeration Type Documentation

◆ EDBufferTextureId

Enumerator
UMETA 

DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.

UMETA 

DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.

UMETA 

DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.

DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.