#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Materials/MaterialExpression.h"
#include "MaterialExpressionDBufferTexture.generated.h"
Go to the source code of this file.
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| enum | EDBufferTextureId : int { UMETA =(DisplayName = "DBufferA (BaseColor)")
, UMETA =(DisplayName = "DBufferA (BaseColor)")
, UMETA =(DisplayName = "DBufferA (BaseColor)")
} |
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◆ EDBufferTextureId
| Enumerator |
|---|
| UMETA | DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.
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| UMETA | DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.
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| UMETA | DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.
DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.
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