UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionDBufferTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "MaterialExpressionDBufferTexture.generated.h"
9
10UENUM()
12{
14 DBT_A UMETA(DisplayName = "DBufferA (BaseColor)"),
16 DBT_B UMETA(DisplayName = "DBufferB (WorldNormal)"),
18 DBT_C UMETA(DisplayName = "DBufferC (Roughness)"),
19};
20
23{
25
26
27 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Ignored if not specified"))
28 FExpressionInput Coordinates;
29
31 UPROPERTY(EditAnywhere, Category = UMaterialExpressionDBufferTexture, meta = (DisplayName = "DBuffer Texture"))
32 TEnumAsByte<EDBufferTextureId> DBufferTextureId;
33
34 //~ Begin UMaterialExpression Interface
35#if WITH_EDITOR
36 virtual void Build(MIR::FEmitter& Emitter) override;
37 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
38 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
39#endif
40 //~ End UMaterialExpression Interface
41};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EDBufferTextureId
Definition MaterialExpressionDBufferTexture.h:12
@ UMETA
Definition MaterialExpressionDBufferTexture.h:14
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition EnumAsByte.h:22
Definition MaterialExpressionDBufferTexture.h:23
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23