10#include "MaterialExpressionDistanceFieldApproxAO.generated.h"
19 UPROPERTY(meta = (RequiredInput =
"false",
ToolTip =
"Defaults to current world position if not specified"))
34 float BaseDistanceDefault = 15;
41 float RadiusDefault = 150;
47 float StepScaleDefault = 3.0f;
52 virtual FName GetInputName(
int32 InputIndex)
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EPositionOrigin
Definition MaterialExpression.h:645
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define Absolute(a)
Definition Predicates.inl:150
if(Failed) console_printf("Failed.\n")
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition MaterialExpressionDistanceFieldApproxAO.h:14
Definition MaterialExpression.h:150
@ false
Definition radaudio_common.h:23
Definition UnrealType.h:6865