UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionGenericConstant.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
8#include "MaterialExpressionGenericConstant.generated.h"
9
10UCLASS(abstract, MinimalAPI)
12{
14
15 virtual UE::Shader::FValue GetConstantValue() const PURE_VIRTUAL(UMaterialExpressionGenericConstant::GetConstantValue, return UE::Shader::FValue(););
16
17 //~ Begin UMaterialExpression Interface
18#if WITH_EDITOR
19 virtual void Build(MIR::FEmitter& Emitter) override;
20 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
21 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
22 virtual FString GetDescription() const override;
23#endif // WITH_EDITOR
24
25 //~ End UMaterialExpression Interface
26};
27
30{
32
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MaterialExpressionConstant, meta = (ShowAsInputPin = "Primary"))
34 double Value;
35
36 virtual UE::Shader::FValue GetConstantValue() const override { return Value; }
37};
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionGenericConstant.h:30
Definition MaterialExpressionGenericConstant.h:12
Definition MaterialExpression.h:150
Definition ShaderTypes.h:368