UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionHairColor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "MaterialExpressionHairColor.generated.h"
11
12UCLASS(MinimalAPI)
14{
16
17
18 UPROPERTY(meta = (RequiredInput = "false", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
19 FExpressionInput Melanin;
20
22 UPROPERTY(meta = (RequiredInput = "false", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
23 FExpressionInput Redness;
24
26 UPROPERTY(meta = (RequiredInput = "false", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
27 FExpressionInput DyeColor;
28
29 //~ Begin UMaterialExpression Interface
30#if WITH_EDITOR
31 virtual void Build(MIR::FEmitter& Emitter) override;
32 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
33 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
34#endif
35 //~ End UMaterialExpression Interface
36};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionHairColor.h:14
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23