UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionPathTracingBufferTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "MaterialExpressionPathTracingBufferTexture.generated.h"
9
10UENUM()
12{
14 PTBT_Radiance UMETA(DisplayName = "Radiance (Path Tracing)"),
16 PTBT_DenoisedRadiance UMETA(DisplayName = "Denoised radiance (Path Tracing)"),
18 PTBT_Albedo UMETA(DisplayName = "Albedo (Path Tracing)"),
20 PTBT_Normal UMETA(DisplayName = "Normal (Path Tracing)"),
25 PTBT_Variance UMETA(DisplayName = "Variance (Path Tracing)"),
26};
27
31{
33
34
35 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Ignored if not specified"))
36 FExpressionInput Coordinates;
37
39 UPROPERTY(EditAnywhere, Category = UMaterialExpressionPathTracingBufferTexture, meta = (DisplayName = "Buffer Texture (Path Tracing)"))
41
42 //~ Begin UMaterialExpression Interface
43#if WITH_EDITOR
44 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
45 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
46#endif
47 //~ End UMaterialExpression Interface
48};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EPathTracingBufferTextureId
Definition MaterialExpressionPathTracingBufferTexture.h:12
@ UMETA
Definition MaterialExpressionPathTracingBufferTexture.h:14
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition EnumAsByte.h:22
Definition MaterialExpressionPathTracingBufferTexture.h:31
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23