UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionReflectionVectorWS.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "MaterialExpressionReflectionVectorWS.generated.h"
11
14{
16
17public:
18
20 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Defaults to Reflection Vector if not specified"))
21 FExpressionInput CustomWorldNormal;
22
24 UPROPERTY(EditAnywhere, Category=UMaterialExpressionReflectionVectorWS, meta=(DisplayName = "Normalize custom world normal", ShowAsInputPin = "Advanced"))
25 uint32 bNormalizeCustomWorldNormal : 1;
26
27 //~ Begin UMaterialExpression Interface
28#if WITH_EDITOR
29 virtual void Build(MIR::FEmitter& Emitter) override;
30 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
31 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
32#endif
33 //~ End UMaterialExpression Interface
34};
35
36
37
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionReflectionVectorWS.h:14
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23