10#include "MaterialExpressionSceneDepthWithoutWater.generated.h"
42 float FallbackDepth = 1000000.0f;
49 virtual FName GetInputName(
int32 InputIndex)
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
if(Failed) console_printf("Failed.\n")
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition MaterialExpressionSceneDepthWithoutWater.h:14
Definition MaterialExpression.h:150
@ false
Definition radaudio_common.h:23