UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionSceneDepth.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
11#include "MaterialExpressionSceneDepth.generated.h"
12
15{
17
18
22 UPROPERTY(EditAnywhere, Category=MaterialExpressionSceneDepth, meta = (ShowAsInputPin = "Advanced"))
24
30 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Defaults to 'ConstInput' if not specified"))
32
33 UPROPERTY()
34 FExpressionInput Coordinates_DEPRECATED;
35
37 UPROPERTY(EditAnywhere, Category = MaterialExpressionSceneDepth, meta = (OverridingInputProperty = "Input"))
38 FVector2D ConstInput = FVector2D(0.f, 0.f);
39
40 //~ Begin UObject Interface.
41 virtual void PostLoad() override;
42 //~ End UObject Interface.
43
44 //~ Begin UMaterialExpression Interface
45#if WITH_EDITOR
46 virtual void Build(MIR::FEmitter& Emitter) override;
47 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
48 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
49 virtual FName GetInputName(int32 InputIndex) const override;
50#endif
51 //~ End UMaterialExpression Interface
52};
53
54
55
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TVector2< double > FVector2D
Definition MathFwd.h:48
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition MaterialExpressionSceneDepth.h:15
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23