UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionSceneTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
11#include "MaterialExpressionSceneTexture.generated.h"
12
15{
17
18
19 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Ignored if not specified"))
20 FExpressionInput Coordinates;
21
23 UPROPERTY(EditAnywhere, Category=UMaterialExpressionSceneTexture, meta=(DisplayName = "Scene Texture Id", ShowAsInputPin = "Advanced"))
24 TEnumAsByte<ESceneTextureId> SceneTextureId;
25
27 UPROPERTY(EditAnywhere, Category=UMaterialExpressionSceneTexture, meta=(DisplayName = "Filtered", ShowAsInputPin = "Advanced"))
28 bool bFiltered = false;
29
30 //~ Begin UMaterialExpression Interface
31#if WITH_EDITOR
32 virtual void Build(MIR::FEmitter& Emitter) override;
33 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
34 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
35#endif
36 //~ End UMaterialExpression Interface
37};
38
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition EnumAsByte.h:22
Definition MaterialExpressionSceneTexture.h:15
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23