8#include "MaterialExpressionShadingModel.generated.h"
37 UPROPERTY(EditAnywhere, Category=
ShadingModel, meta=(ValidEnumValues=
"MSM_DefaultLit, MSM_Subsurface, MSM_PreintegratedSkin, MSM_ClearCoat, MSM_SubsurfaceProfile, MSM_TwoSidedFoliage, MSM_Hair, MSM_Cloth, MSM_Eye",
ShowAsInputPin =
"Primary"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialShadingModel
Definition EngineTypes.h:705
ENGINE_API int32 CompileShadingModelBlendFunction(FMaterialCompiler *Compiler, int32 A, int32 B, int32 Alpha)
Definition MaterialExpressions.cpp:741
EMaterialValueType
Definition MaterialValueType.h:15
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition EnumAsByte.h:22
Definition MaterialExpressionShadingModel.h:25
Definition MaterialExpression.h:150