UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionStaticBool.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "MaterialValueType.h"
10#include "MaterialExpressionStaticBool.generated.h"
11
14{
16
17 UPROPERTY(EditAnywhere, Category=MaterialExpressionStaticBool, meta = (ShowAsInputPin = "Primary"))
18 uint32 Value:1;
19
20
21 //~ Begin UMaterialExpression Interface
22#if WITH_EDITOR
23 virtual void Build(MIR::FEmitter& Emitter) override;
24 virtual int32 CompilePreview(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
25 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
26 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
27 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override {return MCT_StaticBool;}
28 virtual bool IsStaticExpression() const override { return true; }
29#endif
30 //~ End UMaterialExpression Interface
31};
32
33
34
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_StaticBool
Definition MaterialValueType.h:35
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionStaticBool.h:14
Definition MaterialExpression.h:150