UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTangentOutput.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "MaterialValueType.h"
10#include "MaterialExpressionTangentOutput.generated.h"
11
14{
16
17 UPROPERTY(meta = (RequiredInput = "true"))
19
20#if WITH_EDITOR
21 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
22 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
23 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override { return MCT_Float; }
24#endif
25
26 virtual int32 GetNumOutputs() const override { return 1; }
27 virtual FString GetFunctionName() const override { return TEXT("GetTangentOutput"); }
28 virtual FString GetDisplayName() const override { return TEXT("CustomEyeTangent"); }
29};
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Float
Definition MaterialValueType.h:89
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionCustomOutput.h:15
Definition MaterialExpressionTangentOutput.h:14
Definition MaterialExpressionIO.h:23