UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTextureCollection.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "MaterialExpressionTextureCollection.generated.h"
8
9UCLASS(MinimalAPI)
11{
13
14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=TextureCollection)
16
17 //~ Begin UMaterialExpression Interface
18#if WITH_EDITOR
19 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
20 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
21 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override;
22
23 virtual UTextureCollection* GetReferencedTextureCollection() const { return TextureCollection; }
24#endif
25 //~ End UMaterialExpression Interface
26};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionTextureCollection.h:11
Definition MaterialExpression.h:150
Definition TextureCollection.h:47
Definition ObjectPtr.h:488