UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionUserSceneTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "MaterialExpressionUserSceneTexture.generated.h"
11
14{
16
17
18 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Ignored if not specified"))
19 FExpressionInput Coordinates;
20
22 UPROPERTY(EditAnywhere, Category=UMaterialExpressionUserSceneTexture, meta=(DisplayName = "User Scene Texture", ShowAsInputPin = "Advanced"))
23 FName UserSceneTexture;
24
26 UPROPERTY(EditAnywhere, Category=UMaterialExpressionUserSceneTexture, meta=(DisplayName = "Filtered", ShowAsInputPin = "Advanced"))
27 bool bFiltered = false;
28
30 UPROPERTY(EditAnywhere, Category=UMaterialExpressionUserSceneTexture, meta=(DisplayName = "Clamped", ShowAsInputPin = "Advanced"))
31 bool bClamped;
32
33 //~ Begin UMaterialExpression Interface
34#if WITH_EDITOR
35 virtual void Build(MIR::FEmitter& Emitter) override;
36 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
37 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
38#endif
39 //~ End UMaterialExpression Interface
40};
41
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition Array.h:670
Definition MaterialExpressionUserSceneTexture.h:14
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23