![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "FrameTypes.h"#include "MathUtil.h"#include "VectorTypes.h"#include "Async/ParallelFor.h"Go to the source code of this file.
Namespaces | |
| namespace | MeshAdapterTransforms |
Typedefs | |
| using | MeshAdapterTransforms::FFrame3d = UE::Geometry::FFrame3d |
Functions | |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::Translate (TriangleMeshType &Mesh, const FVector3d &Translation) |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::WorldToFrameCoords (TriangleMeshType &Mesh, const FFrame3d &Frame) |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::FrameCoordsToWorld (TriangleMeshType &Mesh, const FFrame3d &Frame) |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::ApplyTransform (TriangleMeshType &Mesh, const FTransformSRT3d &Transform) |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::ApplyTransformInverse (TriangleMeshType &Mesh, const FTransformSRT3d &Transform) |
| template<class TriangleMeshType > | |
| void | MeshAdapterTransforms::ApplyTransform (TriangleMeshType &Mesh, TFunctionRef< FVector3d(const FVector3d &)> PositionTransform, TFunctionRef< FVector3f(const FVector3f &)> NormalTransform) |