Go to the source code of this file.
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| bool | PointsEqual (const FVector3f &V1, const FVector3f &V2, bool bUseEpsilonCompare=true) |
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| bool | PointsEqual (const FVector3f &V1, const FVector3f &V2, const FOverlappingThresholds &OverlappingThreshold) |
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| bool | NormalsEqual (const FVector3f &V1, const FVector3f &V2) |
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| bool | UVsEqual (const FVector2f &V1, const FVector2f &V2) |
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| bool | NormalsEqual (const FVector3f &V1, const FVector3f &V2, const FOverlappingThresholds &OverlappingThreshold) |
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| bool | UVsEqual (const FVector2f &V1, const FVector2f &V2, const FOverlappingThresholds &OverlappingThreshold) |
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◆ NormalsEqual() [1/2]
Returns true if the specified normal vectors are about equal
◆ NormalsEqual() [2/2]
◆ PointsEqual() [1/2]
Returns true if the specified points are about equal
◆ PointsEqual() [2/2]
◆ UVsEqual() [1/2]
◆ UVsEqual() [2/2]