UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshBuild.h File Reference
#include "CoreMinimal.h"

Go to the source code of this file.

Classes

struct  FOverlappingThresholds
 

Functions

bool PointsEqual (const FVector3f &V1, const FVector3f &V2, bool bUseEpsilonCompare=true)
 
bool PointsEqual (const FVector3f &V1, const FVector3f &V2, const FOverlappingThresholds &OverlappingThreshold)
 
bool NormalsEqual (const FVector3f &V1, const FVector3f &V2)
 
bool UVsEqual (const FVector2f &V1, const FVector2f &V2)
 
bool NormalsEqual (const FVector3f &V1, const FVector3f &V2, const FOverlappingThresholds &OverlappingThreshold)
 
bool UVsEqual (const FVector2f &V1, const FVector2f &V2, const FOverlappingThresholds &OverlappingThreshold)
 

Function Documentation

◆ NormalsEqual() [1/2]

bool NormalsEqual ( const FVector3f V1,
const FVector3f V2 
)
inline

Returns true if the specified normal vectors are about equal

◆ NormalsEqual() [2/2]

bool NormalsEqual ( const FVector3f V1,
const FVector3f V2,
const FOverlappingThresholds OverlappingThreshold 
)
inline

◆ PointsEqual() [1/2]

bool PointsEqual ( const FVector3f V1,
const FVector3f V2,
bool  bUseEpsilonCompare = true 
)
inline

Returns true if the specified points are about equal

◆ PointsEqual() [2/2]

bool PointsEqual ( const FVector3f V1,
const FVector3f V2,
const FOverlappingThresholds OverlappingThreshold 
)
inline

◆ UVsEqual() [1/2]

bool UVsEqual ( const FVector2f V1,
const FVector2f V2 
)
inline

◆ UVsEqual() [2/2]

bool UVsEqual ( const FVector2f V1,
const FVector2f V2,
const FOverlappingThresholds OverlappingThreshold 
)
inline