UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshPaintVirtualTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Engine/Texture2D.h"
6#include "RHIFwd.h"
7
8#include "MeshPaintVirtualTexture.generated.h"
9
18{
20
21
22 UPROPERTY()
24
25 //~ Begin UTexture Interface.
26 virtual void GetVirtualTextureBuildSettings(FVirtualTextureBuildSettings& OutSettings) const override;
27 virtual void UpdateResourceWithParams(EUpdateResourceFlags InFlags) override;
28 virtual bool IsVirtualTexturedWithSinglePhysicalPool() const override { return true; }
29
30#if WITH_EDITOR
31 virtual void BeginCacheForCookedPlatformData(const ITargetPlatform* TargetPlatform) override;
32 virtual bool IsCachedCookedPlatformDataLoaded(const ITargetPlatform* TargetPlatform) override;
33 virtual void ClearCachedCookedPlatformData(const ITargetPlatform* TargetPlatform) override;
34#endif
35 //~ End UTexture Interface.
36};
37
39{
43 ENGINE_API bool IsSupported(ITargetPlatform const* InTargetPlatform);
44
46 inline uint32 GetDefaultFallbackColor() { return 0xFFFFFFFF; }
47
49 ENGINE_API uint32 GetAlignedTextureSize(int32 InSize);
51 ENGINE_API uint32 GetDefaultTextureSize(int32 InNumVertices);
52
58
60 struct FUniformParams
61 {
62 FTextureRHIRef PageTableTexture;
63 FTextureRHIRef PhysicalTexture;
64 FUintVector4 PackedUniform = FUintVector4(GetDefaultFallbackColor(), 0, 0, 0);
65 };
66
68 ENGINE_API FUniformParams GetUniformParams();
69}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TIntVector4< uint32 > FUintVector4
Definition MathFwd.h:105
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
EShaderPlatform
Definition RHIShaderPlatform.h:11
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition TextureResource.h:103
Definition MeshPaintVirtualTexture.h:18
Definition Texture2D.h:26
EUpdateResourceFlags
Definition Texture.h:1697
Definition MeshPaintVirtualTexture.h:39
Definition VirtualTextureBuildSettings.h:11
Definition WeakObjectPtrTemplates.h:25