UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshReductionSettings.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4#include "MeshReductionSettings.generated.h"
5
6
8UENUM()
10{
20}
21
22
24UENUM()
26{
27 Triangles UMETA(DisplayName = "Triangles", ToolTip = "Triangle percent criterion will be used for simplification."),
28 Vertices UMETA(DisplayName = "Vertice", ToolTip = "Vertice percent criterion will be used for simplification."),
29 Any UMETA(DisplayName = "First Percent Satisfied", ToolTip = "Simplification will continue until either Triangle or Vertex count criteria is met."),
30};
31
33USTRUCT(Blueprintable)
35{
37
38
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
41
43 UPROPERTY(EditAnywhere, Category = ReductionMethod, meta = (DisplayName = "Max Triangle Count", ClampMin = 2, UIMin = "2"))
44 uint32 MaxNumOfTriangles;
45
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
48 float PercentVertices;
49
51 UPROPERTY(EditAnywhere, Category = ReductionMethod, meta = (DisplayName = "Max Vertex Count", ClampMin = 4, UIMin = "4"))
52 uint32 MaxNumOfVerts;
53
55 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
56 float MaxDeviation;
57
59 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
60 float PixelError;
61
63 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
64 float WeldingThreshold;
65
67 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
68 float HardAngleThreshold;
69
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
71 int32 BaseLODModel;
72
74 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
75 TEnumAsByte<EMeshFeatureImportance::Type> SilhouetteImportance;
76
78 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
79 TEnumAsByte<EMeshFeatureImportance::Type> TextureImportance;
80
82 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
83 TEnumAsByte<EMeshFeatureImportance::Type> ShadingImportance;
84
85 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
86 uint8 bRecalculateNormals:1;
87
88 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
89 uint8 bGenerateUniqueLightmapUVs:1;
90
91 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
92 uint8 bKeepSymmetry:1;
93
94 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
95 uint8 bVisibilityAided:1;
96
97 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
98 uint8 bCullOccluded:1;
99
101 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
103
105 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
106 TEnumAsByte<EMeshFeatureImportance::Type> VisibilityAggressiveness;
107
109 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
110 TEnumAsByte<EMeshFeatureImportance::Type> VertexColorImportance;
111
114
116 ENGINE_API bool operator==(const FMeshReductionSettings& Other) const;
117
119 ENGINE_API bool operator!=(const FMeshReductionSettings& Other) const;
120};
@ Normal
Definition AndroidInputInterface.h:116
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EStaticMeshReductionTerimationCriterion
Definition MeshReductionSettings.h:26
@ Vertex
Definition MetalRHIPrivate.h:223
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition EnumAsByte.h:22
Definition MeshReductionSettings.h:10
Type
Definition MeshReductionSettings.h:12
Definition MeshReductionSettings.h:35