39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
43 UPROPERTY(EditAnywhere, Category = ReductionMethod, meta = (DisplayName = "
Max Triangle Count", ClampMin = 2, UIMin = "2"))
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
48 float PercentVertices;
51 UPROPERTY(EditAnywhere, Category = ReductionMethod, meta = (DisplayName = "
Max Vertex Count", ClampMin = 4, UIMin = "4"))
55 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
59 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
63 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
64 float WeldingThreshold;
67 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
68 float HardAngleThreshold;
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
74 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
78 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
82 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
85 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
88 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
89 uint8 bGenerateUniqueLightmapUVs:1;
91 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
94 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
97 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
101 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
105 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
109 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = ReductionSettings)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127