UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshTargetInterfaceTypes.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
11{
12 LOD0 = 0,
13 LOD1 = 1,
14 LOD2 = 2,
15 LOD3 = 3,
16 LOD4 = 4,
17 LOD5 = 5,
18 LOD6 = 6,
19 LOD7 = 7,
20
21 HiResSource = 100, // HiRes source mesh is optional, and will fall back to LOD0 if not available
22
23 Default = 1000, // use whatever is the "standard" LOD - generally LOD0
24 MaxQuality = 1001 // use HiRes source mesh if available, or LOD0 otherwise
25};
27
50
51
EMeshLODIdentifier EStaticMeshEditingLOD
Definition MeshTargetInterfaceTypes.h:26
EMeshLODIdentifier
Definition MeshTargetInterfaceTypes.h:11
Definition MeshTargetInterfaceTypes.h:57
EMeshLODIdentifier TargetLOD
Definition MeshTargetInterfaceTypes.h:66
bool bHaveTargetLOD
Definition MeshTargetInterfaceTypes.h:64
FCommitMeshParameters(bool bHaveTargetLOD, EMeshLODIdentifier TargetLOD)
Definition MeshTargetInterfaceTypes.h:59
FCommitMeshParameters()=default
Definition MeshTargetInterfaceTypes.h:33
bool bHaveRequestLOD
Definition MeshTargetInterfaceTypes.h:40
FGetMeshParameters(bool bHaveRequestLOD, EMeshLODIdentifier RequestLOD)
Definition MeshTargetInterfaceTypes.h:35
bool bWantMeshTangents
Definition MeshTargetInterfaceTypes.h:48
EMeshLODIdentifier RequestLOD
Definition MeshTargetInterfaceTypes.h:42
FGetMeshParameters()=default