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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Logging/MessageLog.h"#include "HAL/ConsoleManager.h"#include "Internationalization/Internationalization.h"#include "Logging/IMessageLog.h"Classes | |
| class | FBasicMessageLog |
Namespaces | |
| namespace | UE |
| namespace | UE::MessageLog |
| namespace | UE::MessageLog::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "MessageLog" |
Typedefs | |
| using | UE::MessageLog::Private::FOverrideStackMap = TSortedMap< FName, TArray< const FMessageLogScopedOverride * >, FDefaultAllocator, FNameFastLess > |
Functions | |
| LLM_DEFINE_TAG (EngineMisc_MessageLog) | |
| FOverrideStackMap & | UE::MessageLog::Private::GetOverrideStack () |
| const FMessageLogScopedOverride * | UE::MessageLog::Private::GetOverride (const FName LogName) |
Variables | |
| bool | UE::MessageLog::Private::LogInfoMessagesAtDisplayVerbosity = 0 |
| FAutoConsoleVariableRef | UE::MessageLog::Private::CVarLogInfoMessagesAtDisplayVerbosity (TEXT("MessageLog.InfoMessagesAtDisplayVerbosity"), LogInfoMessagesAtDisplayVerbosity, TEXT("MessageLog messages at level 'info' will be mirrored to the log at 'Display' verbosity rather than 'Log' verbosity."), ECVF_Default) |
| #define LOCTEXT_NAMESPACE "MessageLog" |
| LLM_DEFINE_TAG | ( | EngineMisc_MessageLog | ) |