36#if !USE_MMAPPED_SHADERARCHIVE
100 FString ShaderLibraryFilename;
105#if !UE_BUILD_SHIPPING
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition RHIShaderLibrary.h:13
EShaderPlatform Platform
Definition RHIShaderLibrary.h:49
Definition SecureHash.h:226
Definition ShaderCodeArchive.h:89
const TArrayView< const FSHAHash > GetShaderMapHashes() const
Definition ShaderCodeArchive.h:125
const TArrayView< const FSHAHash > GetShaderHashes() const
Definition ShaderCodeArchive.h:124
Definition ArrayView.h:139
Definition UnrealString.h.inl:34
Definition RefCounting.h:454
Definition UniquePtr.h:107
U16 Index
Definition radfft.cpp:71