#include "Async/TaskGraphInterfaces.h"
#include "Containers/Array.h"
#include "Containers/HashTable.h"
#include "Containers/Map.h"
#include "Containers/Set.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "FileCache/FileCache.h"
#include "HAL/CriticalSection.h"
#include "HAL/Platform.h"
#include "IO/IoDispatcher.h"
#include "Misc/AssertionMacros.h"
#include "Misc/CoreDelegates.h"
#include "Misc/MemoryReadStream.h"
#include "Misc/SecureHash.h"
#include "RHI.h"
#include "RHIDefinitions.h"
#include "Serialization/Archive.h"
#include "Shader.h"
#include "ShaderCodeLibrary.h"
#include "Templates/RefCounting.h"
#include "UObject/NameTypes.h"
Go to the source code of this file.
◆ UE_SCA_DEBUG_PRELOADING
| #define UE_SCA_DEBUG_PRELOADING (0) |
◆ UE_SCA_VISUALIZE_SHADER_USAGE
◆ USE_MMAPPED_SHADERARCHIVE
| #define USE_MMAPPED_SHADERARCHIVE 0 |