UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneCaptureSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "Misc/FrameRate.h"
10#include "MovieSceneCaptureSettings.generated.h"
11
12
14USTRUCT(BlueprintType)
16{
17 FCaptureResolution(int32 InX = 0, int32 InY = 0) : ResX(InX), ResY(InY) {}
18
20
21 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Resolution, meta=(ClampMin = 16, ClampMax=7680))
22 int32 ResX;
23
24 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Resolution, meta=(ClampMin = 16, ClampMax=7680))
25 int32 ResY;
26};
27
29USTRUCT(BlueprintType)
31{
33
35
36
37 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, meta=(RelativePath))
38 FDirectoryPath OutputDirectory;
39
41 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, AdvancedDisplay)
42 TSubclassOf<class AGameModeBase> GameModeOverride;
43
61 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, DisplayName="Filename Format")
62 FString OutputFormat;
63
65 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, AdvancedDisplay )
66 bool bOverwriteExisting;
67
69 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, AdvancedDisplay)
70 bool bUseRelativeFrameNumbers;
71
73 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Sequence, AdvancedDisplay, meta=(ClampMin=0, UIMin=0))
74 int32 HandleFrames;
75
77 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Sequence, AdvancedDisplay)
78 FString MovieExtension;
79
81 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=General, AdvancedDisplay, meta=(ClampMin=0, UIMin=0))
82 uint8 ZeroPadFrameNumbers;
83
85 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = CaptureSettings, meta = (ClampMin = 1, UIMin = 1, ClampMax = 200, UIMax = 200))
87
89 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=CaptureSettings)
90 bool bUseCustomFrameRate;
91
93 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=CaptureSettings, meta = (ClampMin = 1, UIMin = 1, ClampMax = 200, UIMax = 200, EditCondition=bUseCustomFrameRate))
94 FFrameRate CustomFrameRate;
95
97 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=CaptureSettings, meta=(ShowOnlyInnerProperties))
99
101 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=CaptureSettings, AdvancedDisplay)
102 bool bEnableTextureStreaming;
103
105 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic)
106 bool bCinematicEngineScalability;
107
109 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic)
110 bool bCinematicMode;
111
113 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic, AdvancedDisplay, meta=(EditCondition="bCinematicMode"))
114 bool bAllowMovement;
115
117 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic, AdvancedDisplay, meta=(EditCondition="bCinematicMode"))
118 bool bAllowTurning;
119
121 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic, AdvancedDisplay, meta=(EditCondition="bCinematicMode"))
122 bool bShowPlayer;
123
125 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=Cinematic, AdvancedDisplay, meta=(EditCondition="bCinematicMode"))
126 bool bShowHUD;
127
129 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = Cinematic, AdvancedDisplay)
130 bool bUsePathTracer;
131
133 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = Cinematic, AdvancedDisplay, meta = (EditCondition = "bUsePathTracer", ClampMin = 1, UIMin = 1, UIMax = 4096))
134 int32 PathTracerSamplePerPixel;
135
137 FFrameRate GetFrameRate() const { return bUseCustomFrameRate ? CustomFrameRate : FrameRate; }
138};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ General
Definition MaterialExpressionFunctionInput.h:41
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition SubclassOf.h:30
Definition MovieSceneCaptureSettings.h:16
FCaptureResolution(int32 InX=0, int32 InY=0)
Definition MovieSceneCaptureSettings.h:17
Definition SoftObjectPath.h:767
Definition FrameRate.h:21
Definition MovieSceneCaptureSettings.h:31