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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneCaptureSettings.h>
Public Member Functions | |
| MOVIESCENECAPTURE_API | FMovieSceneCaptureSettings () |
| FFrameRate | GetFrameRate () const |
Common movie-scene capture settings
| FMovieSceneCaptureSettings::FMovieSceneCaptureSettings | ( | ) |
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inline |
Get which frame rate to use
| bool FMovieSceneCaptureSettings::bAllowMovement |
Whether to allow player movement whilst capturing
| bool FMovieSceneCaptureSettings::bAllowTurning |
Whether to allow player rotation whilst capturing
| bool FMovieSceneCaptureSettings::bCinematicEngineScalability |
Whether to enable cinematic engine scalability settings
| bool FMovieSceneCaptureSettings::bCinematicMode |
Whether to enable cinematic mode whilst capturing
| bool FMovieSceneCaptureSettings::bEnableTextureStreaming |
Whether to texture streaming should be enabled while capturing. Turning off texture streaming may cause much more memory to be used, but also reduces the chance of blurry textures in your captured video.
| bool FMovieSceneCaptureSettings::bOverwriteExisting |
Whether to overwrite existing files or not
| bool FMovieSceneCaptureSettings::bShowHUD |
Whether to show the in-game HUD whilst capturing
| bool FMovieSceneCaptureSettings::bShowPlayer |
Whether to show the local player whilst capturing
| bool FMovieSceneCaptureSettings::bUseCustomFrameRate |
Specify using the custom frame rate as opposed to the sequence's display rate
| bool FMovieSceneCaptureSettings::bUsePathTracer |
Whether to use the path tracer (if supported) to render the scene
| bool FMovieSceneCaptureSettings::bUseRelativeFrameNumbers |
True if frame numbers in the output files should be relative to zero, rather than the actual frame numbers in the originating animation content.
| FFrameRate FMovieSceneCaptureSettings::CustomFrameRate |
The custom frame rate at which to capture if "Use Custom Frame Rate" is enabled
| FFrameRate FMovieSceneCaptureSettings::FrameRate |
The sequence's frame rate at which to capture if "Use Custom Frame Rate" is not enabled
| TSubclassOf<class AGameModeBase> FMovieSceneCaptureSettings::GameModeOverride |
Optional game mode to override the map's default game mode with. This can be useful if the game's normal mode displays UI elements or loading screens that you don't want captured.
| int32 FMovieSceneCaptureSettings::HandleFrames |
Number of frame handles to include for each shot
| FString FMovieSceneCaptureSettings::MovieExtension |
Filename extension for movies referenced in the XMLs/EDLs
| FDirectoryPath FMovieSceneCaptureSettings::OutputDirectory |
The directory to output the captured file(s) in
| FString FMovieSceneCaptureSettings::OutputFormat |
The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {fps} - The captured framerate {frame} - The current frame number (only relevant for image sequences) {width} - The width of the captured frames {height} - The height of the captured frames {world} - The name of the current world {quality} - The image compression quality setting {material} - The material/render pass {shot} - The name of the level sequence asset shot being played {sequence} - The name of the level sequence asset being played {camera} - The name of the current camera {date} - The date in the format of {year}.{month}.{day} {year} - The current year {month} - The current month {day} - The current day {time} - The current time in the format of hours.minutes.seconds
| int32 FMovieSceneCaptureSettings::PathTracerSamplePerPixel |
Number of sampler per pixel to be used when rendering the scene with the path tracer (if supported)
| FCaptureResolution FMovieSceneCaptureSettings::Resolution |
The resolution at which to capture
| uint8 FMovieSceneCaptureSettings::ZeroPadFrameNumbers |
How much to zero-pad frame numbers on filenames