UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneCompiledVolatilityManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
9
11struct FGuid;
14
15namespace UE
16{
17namespace MovieScene
18{
19
20struct FSharedPlaybackState;
21
23{
25
27
29
30private:
31
32 bool HasBeenRecompiled() const;
33
34 bool HasSequenceBeenRecompiled(FMovieSceneCompiledDataID DataID, FMovieSceneSequenceID SequenceID) const;
35
36 void UpdateCachedSignatures();
37
38private:
39
40 TWeakPtr<const FSharedPlaybackState> WeakSharedPlaybackState;
42};
43
44} // namespace MovieScene
45} // namespace UE
Definition MovieScene.Build.cs:6
Definition SharedPointer.h:153
Definition SortedMap.h:20
Definition UniquePtr.h:107
Definition SharedPointer.h:1295
Definition MovieSceneCompiledDataManager.h:181
Definition AdvancedWidgetsModule.cpp:13
Definition Guid.h:109
Definition MovieSceneCompiledDataID.h:8
Definition MovieSceneSequenceID.h:13
Definition MovieSceneCompiledVolatilityManager.h:23
static TUniquePtr< FCompiledDataVolatilityManager > Construct(TSharedRef< const FSharedPlaybackState > SharedPlaybackState)
Definition MovieSceneCompiledVolatilityManager.cpp:36
bool ConditionalRecompile()
Definition MovieSceneCompiledVolatilityManager.cpp:100