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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MovieSceneEntityIDs.h"#include "MovieSceneSequenceID.h"#include "Evaluation/MovieScenePlayback.h"#include "Async/TaskGraphInterfaces.h"#include "Containers/Array.h"#include "Delegates/Delegate.h"#include "EntitySystem/MovieSceneEntitySystemTypes.h"#include "EntitySystem/MovieSceneSequenceInstance.h"#include "EntitySystem/MovieSceneSequenceInstanceHandle.h"#include "HAL/Platform.h"#include "UObject/WeakObjectPtrTemplates.h"Go to the source code of this file.
Classes | |
| class | FMovieSceneEntitySystemRunner |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Enumerations | |
| enum class | UE::MovieScene::ERunnerFlushState { UE::MovieScene::None = 0 , UE::MovieScene::Start = 1 << 0 , UE::MovieScene::ConditionalRecompile = 1 << 1 , UE::MovieScene::Import = 1 << 2 , UE::MovieScene::ReimportAfterCompile = 1 << 3 , UE::MovieScene::Spawn = 1 << 4 , UE::MovieScene::Instantiation = 1 << 5 , UE::MovieScene::Evaluation = 1 << 6 , UE::MovieScene::Finalization = 1 << 7 , UE::MovieScene::EventTriggers = 1 << 8 , UE::MovieScene::PostEvaluation = 1 << 9 , UE::MovieScene::End = 1 << 10 } |
| enum class | UE::MovieScene::ERunnerUpdateFlags { UE::MovieScene::None = 0 , UE::MovieScene::Flush = 1<<0 , UE::MovieScene::Finish = 1<<1 , UE::MovieScene::Destroy = 1<<2 , UE::MovieScene::FinalDissectionMask = Finish|Destroy } |
| enum class | UE::MovieScene::ERunnerFlushResult { UE::MovieScene::ContinueAllowBudget , UE::MovieScene::ContinueNoBudgeting , UE::MovieScene::Break } |
Functions | |
| DECLARE_MULTICAST_DELEGATE (FMovieSceneEntitySystemEventTriggers) | |
| DECLARE_MULTICAST_DELEGATE | ( | FMovieSceneEntitySystemEventTriggers | ) |