UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEntitySystemRunner.h File Reference

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Classes

class  FMovieSceneEntitySystemRunner
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Enumerations

enum class  UE::MovieScene::ERunnerFlushState {
  UE::MovieScene::None = 0 , UE::MovieScene::Start = 1 << 0 , UE::MovieScene::ConditionalRecompile = 1 << 1 , UE::MovieScene::Import = 1 << 2 ,
  UE::MovieScene::ReimportAfterCompile = 1 << 3 , UE::MovieScene::Spawn = 1 << 4 , UE::MovieScene::Instantiation = 1 << 5 , UE::MovieScene::Evaluation = 1 << 6 ,
  UE::MovieScene::Finalization = 1 << 7 , UE::MovieScene::EventTriggers = 1 << 8 , UE::MovieScene::PostEvaluation = 1 << 9 , UE::MovieScene::End = 1 << 10
}
 
enum class  UE::MovieScene::ERunnerUpdateFlags {
  UE::MovieScene::None = 0 , UE::MovieScene::Flush = 1<<0 , UE::MovieScene::Finish = 1<<1 , UE::MovieScene::Destroy = 1<<2 ,
  UE::MovieScene::FinalDissectionMask = Finish|Destroy
}
 
enum class  UE::MovieScene::ERunnerFlushResult { UE::MovieScene::ContinueAllowBudget , UE::MovieScene::ContinueNoBudgeting , UE::MovieScene::Break }
 

Functions

 DECLARE_MULTICAST_DELEGATE (FMovieSceneEntitySystemEventTriggers)
 

Function Documentation

◆ DECLARE_MULTICAST_DELEGATE()

DECLARE_MULTICAST_DELEGATE ( FMovieSceneEntitySystemEventTriggers  )