UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEventSection.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "Curves/KeyHandle.h"
#include "MovieSceneSection.h"
#include "Curves/NameCurve.h"
#include "UObject/StructOnScope.h"
#include "Engine/Engine.h"
#include "UObject/SoftObjectPath.h"
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "MovieSceneEventSection.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneEventParameters
 
struct  TStructOpsTypeTraits< FMovieSceneEventParameters >
 
struct  FEventPayload
 
struct  FMovieSceneEventSectionData
 
class  UMovieSceneEventSection
 
struct  TMovieSceneChannelTraits< FMovieSceneEventSectionData >
 

Functions

bool EvaluateChannel (const FMovieSceneEventSectionData *InChannel, FFrameTime InTime, FEventPayload &OutValue)
 
bool ValueExistsAtTime (const FMovieSceneEventSectionData *InChannel, FFrameNumber Time, const FEventPayload &Value)
 

Function Documentation

◆ EvaluateChannel()

bool EvaluateChannel ( const FMovieSceneEventSectionData InChannel,
FFrameTime  InTime,
FEventPayload OutValue 
)
inline

Stub out unnecessary functions

◆ ValueExistsAtTime()

bool ValueExistsAtTime ( const FMovieSceneEventSectionData InChannel,
FFrameNumber  Time,
const FEventPayload Value 
)
inline