UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneParticleSection.h File Reference
#include "Channels/MovieSceneByteChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelEditorData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Curves/KeyHandle.h"
#include "Misc/FrameTime.h"
#include "MovieSceneSection.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneParticleSection.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneParticleChannel
 
struct  TStructOpsTypeTraits< FMovieSceneParticleChannel >
 
struct  TMovieSceneChannelTraits< FMovieSceneParticleChannel >
 
class  UMovieSceneParticleSection
 

Enumerations

enum class  EParticleKey : uint8 { Activate = 0 , Deactivate = 1 , Trigger = 2 }
 

Functions

void AssignValue (FMovieSceneParticleChannel *InChannel, FKeyHandle InKeyHandle, EParticleKey InValue)
 
bool EvaluateChannel (const FMovieSceneParticleChannel *InChannel, FFrameTime InTime, EParticleKey &OutValue)
 

Enumeration Type Documentation

◆ EParticleKey

enum class EParticleKey : uint8
strong

Defines the types of particle keys.

Enumerator
Activate 
Deactivate 
Trigger 

Function Documentation

◆ AssignValue()

void AssignValue ( FMovieSceneParticleChannel InChannel,
FKeyHandle  InKeyHandle,
EParticleKey  InValue 
)
inline

◆ EvaluateChannel()

bool EvaluateChannel ( const FMovieSceneParticleChannel InChannel,
FFrameTime  InTime,
EParticleKey OutValue 
)
inline