UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneSectionParameters.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/EnumClassFlags.h"
#include "Variants/MovieSceneTimeWarpVariant.h"
#include "MovieSceneSectionParameters.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneSectionParameters
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Enumerations

enum class  EMovieSceneSubSectionFlags : uint8 {
  None = 0 , OverrideKeepState = 1 << 0 , OverrideRestoreState = 1 << 1 , IgnoreHierarchicalBias = 1 << 2 ,
  BlendHierarchicalBias = 1 << 3 , AnyRestoreStateOverride = OverrideKeepState | OverrideRestoreState
}
 

Functions

EMovieSceneSubSectionFlags UE::MovieScene::AccumulateChildSubSectionFlags (EMovieSceneSubSectionFlags ParentFlags, EMovieSceneSubSectionFlags ChildFlags)
 

Enumeration Type Documentation

◆ EMovieSceneSubSectionFlags

Flag structure that can be applied to any sub-section allowing control over various behaviors for the nested sub-sequence.

Enumerator
None 
OverrideKeepState 

When set, everything within the sub-section (including further sub-sections) should be keep-state. Mutually exclusive with OverrideRestoreState.

OverrideRestoreState 

When set, everything within the sub-section (including further sub-sections) should be restore-state. Mutually exclusive with OverrideKeepState.

IgnoreHierarchicalBias 

Everything inside this sub-sequence should ignore hierarchical bias and always be relevant

BlendHierarchicalBias 

Blend this sub sequence's hierarchical bias level using a higher -> lower override. Values from higher biases will override those in lower biases until a combined weight of 1 is reached.

AnyRestoreStateOverride