UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSectionParameters Struct Reference

#include <MovieSceneSectionParameters.h>

Public Member Functions

 FMovieSceneSectionParameters ()
 

Public Attributes

FFrameNumber StartFrameOffset
 
bool bCanLoop = false
 
FFrameNumber EndFrameOffset
 
FFrameNumber FirstLoopStartFrameOffset
 
FMovieSceneTimeWarpVariant TimeScale
 
int32 HierarchicalBias
 
EMovieSceneSubSectionFlags Flags
 
float StartOffset_DEPRECATED
 
float PrerollTime_DEPRECATED
 
float PostrollTime_DEPRECATED
 

Constructor & Destructor Documentation

◆ FMovieSceneSectionParameters()

FMovieSceneSectionParameters::FMovieSceneSectionParameters ( )
inline

Default constructor

Member Data Documentation

◆ bCanLoop

bool FMovieSceneSectionParameters::bCanLoop = false

Whether this section supports looping the sub-sequence.

◆ EndFrameOffset

FFrameNumber FMovieSceneSectionParameters::EndFrameOffset

Number of frames (in display rate) to skip at the beginning of the sub-sequence.

◆ FirstLoopStartFrameOffset

FFrameNumber FMovieSceneSectionParameters::FirstLoopStartFrameOffset

Number of frames (in display rate) to offset the first loop of the sub-sequence.

◆ Flags

EMovieSceneSubSectionFlags FMovieSceneSectionParameters::Flags

Sub-section flags defining how to deal with this sub-sequence

◆ HierarchicalBias

int32 FMovieSceneSectionParameters::HierarchicalBias

Hierachical bias. Higher bias will take precedence.

◆ PostrollTime_DEPRECATED

float FMovieSceneSectionParameters::PostrollTime_DEPRECATED

◆ PrerollTime_DEPRECATED

float FMovieSceneSectionParameters::PrerollTime_DEPRECATED

◆ StartFrameOffset

FFrameNumber FMovieSceneSectionParameters::StartFrameOffset

Number of frames (in display rate) to skip at the beginning of the sub-sequence.

◆ StartOffset_DEPRECATED

float FMovieSceneSectionParameters::StartOffset_DEPRECATED

◆ TimeScale

FMovieSceneTimeWarpVariant FMovieSceneSectionParameters::TimeScale

Playback time scaling factor.


The documentation for this struct was generated from the following file: