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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Compilation/MovieSceneCompiledDataID.h"#include "Containers/Array.h"#include "Containers/SortedMap.h"#include "Containers/UnrealString.h"#include "CoreTypes.h"#include "Delegates/IDelegateInstance.h"#include "EntitySystem/MovieSceneEntityIDs.h"#include "EntitySystem/MovieSceneEntityLedger.h"#include "EntitySystem/MovieSceneEntityManager.h"#include "EntitySystem/MovieSceneSequenceInstanceHandle.h"#include "Evaluation/MovieScenePlayback.h"#include "MovieSceneSequenceID.h"#include "Templates/UniquePtr.h"Go to the source code of this file.
Classes | |
| struct | UE::MovieScene::FSequenceInstance |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Enumerations | |
| enum class | UE::MovieScene::ESequenceInstanceUpdateFlags : uint8 { UE::MovieScene::None = 0 , UE::MovieScene::NeedsDissection = 1u << 0 , UE::MovieScene::NeedsPreEvaluation = 1u << 1 , UE::MovieScene::NeedsPostEvaluation = 1u << 2 , UE::MovieScene::HasLegacyTemplates = 1u << 3 } |
| enum class | UE::MovieScene::ESequenceInstanceInvalidationType : uint8 { UE::MovieScene::DataChanged , UE::MovieScene::All } |
Functions | |
| UE::MovieScene::ENUM_CLASS_FLAGS (ESequenceInstanceUpdateFlags) | |